FORE

Games & Bets

How each game settles, with plain examples.

On this page
  1. Presets, or build your own
  2. Nassau
  3. Match Play
  4. Stroke Play
  5. Skins
  6. Wolf
  7. Snake
  8. Pot
  9. Four-Ball
  10. Handicaps & strokes
  11. How ties settle

1. Presets, or build your own

When you set up a new round, you can pick a preset that stacks several games together, or tap Custom and pick the games yourself.

Everything is pairwise. In a foursome with Nassau, every pair plays their own Nassau — you vs Bryan, you vs Ravi, Bryan vs Ravi, and so on. Six matches total in a foursome. At settle time those add up to a clean per-pair number.
Prefer no money? Tap Start Friendly Round on the game screen to play with no wager at all — Russ still calls the round (birdies, blow-ups, the whole broadcast), there’s just nothing to settle, and it’s tagged “Friendly” in your History.

2. Nassau

The classic three-bet structure: Front 9, Back 9, and Overall (all 18). Each segment is its own bet at the same stake. You can win the Front but lose the Back.

Match or medal

Each segment can be played one of two ways:

Most groups pick one of three presets in the Nassau info sheet:

Presses

FOREPAID Presses sheet — Overall: Frank is 2 down to Martin, a new $20 match from hole 13 to the end of the overall, with a Press $20 button
When you’re down a segment, press to start a fresh side bet for the holes that are left.

A press is a new bet that runs alongside the original at the same stake. Anyone losing a segment can start a press during play — typically when they're down 2 with a few holes to go.

You can press a press, too. Declare one from the ☰ menu during the round — it appears as a new line on the Standings sheet, and every phone in the round sees it instantly.

Example

You and Bryan are playing a $5 Nassau (MMM). You win the Front 9 match (+$5). On the Back, Bryan is down 2 holes after hole 14 and presses — that starts a new $5 bet from hole 15 forward. Bryan wins the press on hole 18 (+$5 for Bryan) and wins the regular Back 9 (+$5). The Overall ties.

Net: Front +$5 for you, Back −$5 for you, Press −$5 for you, Overall ties. You owe Bryan $5.

Tied segments don't pay. If a segment ends in a tie, no money exchanges for that segment.

3. Match Play

The simplest version: most holes won across the round wins the match.

Pairwise — every pair plays their own match. If two opponents tie at the end of 18, no money exchanges between that pair.

4. Stroke Play

Pairwise — every pair settles on its own. In each pair, the lower 18-hole total wins the stake (gross or net, depending on the bet's setting).

Each pair is its own match. If two players tie, that one pair pushes — no money between them — but every other pair still settles. A tie at the top never voids the whole game, so a clear loser still pays whoever beat them.

5. Skins

One hole = one skin. Lowest score on the hole wins it.

Carryover

If two or more players tie for low, the skin carries to the next hole — it adds to the pot. Carries can pile up across multiple holes until someone wins outright.

Two ways to win a skin

Escalating multipliers

Turn on Escalating and the hole you actually win pays more when you win it with a birdie or better — but only that one hole, never the carry. Carried holes from prior ties always pay their plain per-hole stake.

A hole-in-one isn't its own tier — it counts by how far under par it is. An ace on a par 3 is 2-under, an eagle, so it pays 3×. If handicaps are on for the Skins bet the multiplier reads your net score; if not, gross.

Example

$5/skin, escalating on. Holes 1–3 all tie and carry. On hole 4 you win with a birdie (2×). You collect the three carried holes at face value — 3 × $5 = $15 — plus the won hole doubled — $5 × 2 = $10 — for $25 from each opponent.

Win that same hole with a par instead and it's just the whole pot at face value: $20.

If a carry never resolves, the money refunds. When the win condition is "low par-or-better" and nobody on the carry holes ever made par or better, the pot voids — no one pays for that pot. The Settle screen will show a "Skins bet voided" note so it's clear the money isn't missing.

6. Wolf

The role of "Wolf" rotates one player per hole. With four players, Wolf rotates every hole, repeating after hole 4 — so over 18 holes, each player is Wolf either four or five times.

On your hole as Wolf, you have one decision after each opponent tees off:

If you wait until everyone has teed off and don't pick a partner, you're committed to Lone Wolf for that hole.

Example: Lone Wolf

In a foursome with a $1 Wolf stake, you go Lone Wolf and win the hole. The pairwise stake of $1 doubles to $2 per opponent, so each of the three opponents pays you $2. You collect $6 total.

Lose the same hole as Lone Wolf and you pay $2 to each — $6 out.

Hole ties between sides push — no money moves for that hole.

7. Snake

A side bet on three-putts.

The first player to three-putt picks up "the snake." The next three-putt passes it to them. Whoever's holding it when the round ends pays every other player the stake.

Example

Foursome, $5 Snake. Bryan three-putts hole 7 (he picks up the snake). Ravi three-putts hole 14 (snake passes to Ravi). No more three-putts the rest of the round. Ravi pays each of the other three players $5 — $15 out.

8. Pot

Everyone antes the same amount into one pot, and it’s winner-take-all: the lowest net score takes the whole thing. Simple, and great for a group that just wants one number at the end.

Example

Four players ante $20 each — an $80 pot. Martin posts the low net and takes it all: he gets his $20 ante back plus $20 from each of the other three, so +$60 for Martin and −$20 for everyone else.

Ties split the pot. If two or more players tie for low net, they split it evenly. A player who doesn’t finish the round is out of the pot.

9. Four-Ball

A 2-on-2 team game. On every hole only the better ball of each team counts — your side’s low score against theirs. Win more holes than the other team and your side takes the match. It’s the classic partners format, and it needs a full foursome.

Example

$20 a player. Martin & Sam win more holes than Bryan & Eric, so the match goes to Martin’s team: +$20 for Martin and +$20 for Sam, −$20 each for Bryan and Eric. The winning team pockets $40 between them.

Needs four players. Four-Ball is teams of two, so it only appears when your round has a full foursome. A tied match pushes — no money moves.

10. Handicaps & strokes

When handicaps are on, the lowest-handicap player in the group plays scratch (zero strokes). Everyone else gets strokes equal to the difference between their handicap and the lowest.

Strokes are allocated by Stroke Index — the hardest-rated hole gets the first stroke, next hardest the second, and so on. For very high handicaps, strokes wrap: you get a second stroke on the hardest hole before a first stroke on the easiest.

Strokes appear on the scorecard as small red dots above each hole.

Net score = your gross score minus the strokes you receive on that hole. You'll see both numbers in most places — the big number is gross, the small green number underneath is net.

11. How ties settle

Ties don’t all work the same way — it depends on the game:

Questions on a specific game? Email support@forepaid.app with the round details and we'll walk through it.